Used to hold the result of AiTrace() calls. More...
#include <ai_shader_sample.h>
Data Fields | |
AtRGB | color |
color | |
AtRGB | opacity |
opacity | |
float | alpha |
alpha | |
AtVector | point |
3D hit point | |
uint32_t | face |
triangle ID of hit | |
const AtNode * | obj |
pointer to object hit | |
float | z |
hit distance (Z depth) | |
Used to hold the result of AiTrace() calls.