Structure that holds all of the available texture map look-up options. More...
#include <ai_texture.h>
Data Fields | |
float | fill |
value for nonexistent channels (e.g. More... | |
uint8_t | filter: 2 |
texture look-up mode | |
uint8_t | wrap_s: 3 |
wrap mode for S coordinate | |
uint8_t | wrap_t: 3 |
wrap mode for T coordinate | |
uint8_t | start_channel |
starting channel index to read from | |
int8_t | mipmap_bias |
mipmap level bias | |
uint8_t | mipmap_mode: 3 |
mode for mipmap blending and filtering | |
bool | single_channel: 1 |
treat image as single channel | |
bool | flip_s: 1 |
flip S coordinate | |
bool | flip_t: 1 |
flip T coordinate | |
bool | swap_st: 1 |
enable swapping of S and T coordinates | |
float | scale_s |
scale S coordinate | |
float | scale_t |
scale T coordinate | |
float | width_s |
multiplicative widening of look-ups on the S axis | |
float | width_t |
multiplicative widening of look-ups on the T axis | |
float | blur_s |
additive blur in look-ups along the S axis | |
float | blur_t |
additive blur in look-ups along the T axis | |
Structure that holds all of the available texture map look-up options.
float AtTextureParams::fill |
value for nonexistent channels (e.g.
alpha)